![]() Sorry lads, but I've got this whole manifest destiny thing to take care of. Pfft! As if I would have asked them, if, you know, it had been an option. Oddly, there doesn't seem to be an option to join up with the Frenchmen after the battle. I think I hit somebody at one point but it's hard to tell because when I'm holding down the aim button and my screenshot button at the sime time I expand the game's console, unintentionally blinding and paralysing myself. The Frenchmen and I commandeer ourselves a horse each, ride out and slay the rest of the looters in a battle across a shallow river that probably would have looked really cinematic had I not been off to the side, taking potshots with my pistol. For my third shot I walk right up to the padlock and shoot the lock off at point blank range. With my new bloodstained French friends watching, I painstakingly reload the gun (it takes some eight seconds) and fire again. "Watch this!" I think to myself, take aim and. Now, firearms is actually what I put all of my (few) weapon skillpoints into during character creation. The Frenchmen hand me a pistol and instruct me to shoot a lock off the stable door, despite the fact we're meant to be protecting the town from looters. Is there somewhere I have to register for a castle? Because that should happen. Modest, too! I am destined for greatness. I am a man of wit and foresight, it is true. Once the melee begins, I boldly step away and circle round to the rear, where I can poke holes in the looters from behind, not unlike a man trying to hit a light switch with a broom, but I emerge from the fight unscathed. A noble kill!ĭown the road a band of French "adventurers" are preparing for an assault by even more looters, and ask for my aid. I begin waving my sword around in semaphore until the elderly criminal accidentally gets in the way of it and concertinas to the ground. A decrepid man wearing a dressing gown comes jogging up and starts beating Captain Smith like a carpet.Ī dreadful turn of events! This is NO WAY TO TREAT A HERO and will not be tolerated. The game's tutorial kicks off with your character arriving in a town beset by looters. Men will learn to tremble under his milky gaze. This, my friends, is the man who will come to be feared throughout Eastern Europe, where Fire & Sword is set. but eventually settle for something more scholarly. If I listen very closely, I think I can hear the game laughing in my face.Īs for looks, I spend some time wondering whether to give Captain Smith a haircut that looks like the world's most terrifying leech. I want to see just how bad a fighter I can take to the top. Also, in character creation, I shunt all of my points into Intelligence and Charisma rather than Strength and Agility. And I'm going even lower.įor starters, there's an option in the menu, on by default, which causes your hero to take half damage in combat. To start with, though, you're placed at the very bottom of the ladder. The end game sees you leading your grubby band forth to siege cities, instigate rebellions, and even work with rightful (or pretend) heirs to out various kings and leaders to slot your boss in their place. The Mount & Blade games are all about getting involved in the warfare and violent politics of medieval Europe in a very real way. Join me for the adventures of Captain Smith, the worst mercenary leader to ever roam Eastern Europe. So it thrills me to say that I'm currently having an incredible time with Mount & Blade: With Fire & Sword, the latest game in the series which came out last week. ![]() I've been meaning to take a stab at free-form medieval RPG series Mount & Blade for years.
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